Enemy design is paramount in a game like Back 4 Blood where you must be able to identify and prepare for special enemy types from a distance. As part of our August IGN First, we talked with Brandon Yanez, lead designer on Back 4 Blood, and Lianne Papp, Executive Producer, in order to find out some developer secrets involving the design of the most fearsome threats in the Ridden scourge: The Tall Boy, the Retch, and the Ogre.
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